Brawl - Diddy Kong - Subaction - AttackLw3
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Stats
IASA: |
19 |
Hitboxes active: |
4-6 |
Hitbox set 0 hits: |
4 |
Subaction Index: |
0x55 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:4-6
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Trip Rate |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
7 |
15 |
75 |
60 |
Normal |
Punch |
0.4 |
5 |
5 |
|
0 |
1 |
7 |
15 |
75 |
50 |
Normal |
Punch |
0.4 |
5 |
5 |
|
0 |
2 |
7 |
15 |
75 |
40 |
Normal |
Punch |
0.4 |
5 |
5 |
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Scripts
Main
- AsyncWait(3.0)
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(7.0), trajectory: 60, wdsk: 0, kbg: 75, shield_damage: 0, bkb: 15, size: 5.0, x_offset: 0.0, y_offset: 2.0, z_offset: 18.0, tripping_rate: 0.4, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(7.0), trajectory: 50, wdsk: 0, kbg: 75, shield_damage: 0, bkb: 15, size: 4.0, x_offset: 0.0, y_offset: 3.0, z_offset: 12.0, tripping_rate: 0.4, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(7.0), trajectory: 40, wdsk: 0, kbg: 75, shield_damage: 0, bkb: 15, size: 3.0, x_offset: 0.0, y_offset: 4.0, z_offset: 5.0, tripping_rate: 0.4, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(6.0)
- DeleteAllHitBoxes
- AsyncWait(18.0)
- AllowInterrupts
GFX
- AsyncWait(3.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 28, graphic: 1, bone: 0, x_offset: 18.0, y_offset: 3.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: false })
SFX
- AsyncWait(3.0)
- SoundEffect1(5237)
Other
- SlopeContourStand { leg_bone_parent: 1 }
- AsyncWait(7.0)
- Rumble { unk1: 17, unk2: 0 }